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Dungeon Generation

# author: matjam # date: 2023-11-29 # tags: GameDev

I forgot I did this back in … 2020? Ok this might have been during the pandemic.


Source code here.

Basically this is an implementation of Bob Nystrom’s modified random placement/maze generation algorithm.

Looking at the code recently (when porting the logic to Go) I noticed a lot of just … crap code. Its due a rewrite. Maybe when I get the courage to look at C++23…